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bug#66669: 30.0.50; [EGLOT] Emacs freezes when server sends a ton of pro
From: |
João Távora |
Subject: |
bug#66669: 30.0.50; [EGLOT] Emacs freezes when server sends a ton of progress notifications |
Date: |
Sat, 21 Oct 2023 22:01:50 +0100 |
On Sat, Oct 21, 2023 at 8:11 PM Yuan Fu <casouri@gmail.com> wrote:
>
> X-Debbugs-CC: joaotavora@gmail.com
>
> I use rust’s language server (rust-analyzer) with eglot. And
> whenever I turn eglot on for a project, Emacs freezes for a good
> 30 seconds, busy updating the eglot progress indicator, before I
> can do anything. I think the reason is that the rust language server
> sends a ton of progress notifications, which completely blocks Emacs
> before it’s done.
hi Yuan,
Two things:
* Would be nice to have a reproduction recipe. I have rust-analyzer but
one project where I try it regularly, the "bevy" graphics engine [1]
Seems to work OK there. You say "a project", but for bevy
it starts up fast (maybe not even half a second) and works quite well.
No Emacs freeze at all. Tried removing the cache with git clean -fdx and
I get all the notifications cleanly with no slowdown.
So please include Emacs versions (master preferred, should be trivial
for you), Eglot version, rust-analyzer version and preferably an Emacs
-Q invocation with the simplest Rust project you can share that
exhibits this behaviour.
* Have you profiled? Have you tried setting eglot-events-buffer-size
to 0 (and restart Eglot) as suggested in the Eglot manual? Many
performance problems are due to JSON objects being pretty printed in
the Eglot events buffer (BTW some users ask me to turn it to 0 by
default, but the pros don't outweigh the cons, which in this case is
we would lose a valuable tool for newbie users with exotic servers to
send me their debug data easily)
João
[1] https://github.com/bevyengine/bevy