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bug#62795: 29.0.90; eglot: gdscript default port is 6005


From: xiliuya
Subject: bug#62795: 29.0.90; eglot: gdscript default port is 6005
Date: Sat, 15 Apr 2023 21:28:45 +0800
User-agent: mu4e 1.10.2; emacs 29.0.90

João Távora <joaotavora@gmail.com> writes:

> I see.  So it's not an inferior process to Emacs. Then
> maybe a function can be crafted in Elisp -- and housed
> in gdscript-mode -- that somehow discovers if the Godot
> Engine is running and finds the correct port.  Then
> gdscript-mode can add that function to eglot-server-programs.

Yeah, that's a great idea.
Execute shell command `ss -lnpt | grep godot | awk -F':' '{print $2}' | awk 
'{print $1}'`
Will output:

     6006
     6005

The default port 6006 is an LSP port.
The default port 6005 is the Debug Adapter port.

> And are you sure that port has never been 6008?  If
> that was just a mistake, then I think we should change,
> yes.  But please let's not change this back and forth
> every 3 months, or add alternatives for every positive
> integer.


I checked the historical submission of Godot and found that
the default LSP port has been changed from 6005 to 6008,
which was submitted in Dec 5, 2021:
https://github.com/godotengine/godot/commit/de7873c2d87c3ee8af8c27e35f49767fcc384e75


-- 
xiliuya :)





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