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bug#28443: 26.0.50; Pause when fullscreening when ns-use-native-fullscre
From: |
Aaron Jensen |
Subject: |
bug#28443: 26.0.50; Pause when fullscreening when ns-use-native-fullscreen is nil on macOS |
Date: |
Wed, 13 Sep 2017 12:33:48 -0700 |
On Wed, Sep 13, 2017 at 12:27 PM, Alan Third <alan@idiocy.org> wrote:
> On Wed, Sep 13, 2017 at 05:15:49AM -0700, Aaron Jensen wrote:
>>
>> When ns-use-native-fullscreen is nil and a frame is set to fullscreen,
>> there is a slight pause before the frame goes fullscreen. I believe the
>> pause is about the same length as the animation when native fullscreen
>> is used, so I'm wondering if there's some timing code in there that can
>> be disabled when non-native fullscreen is being used.
>
> Found it. In ns_fullscreen_hook in nsterm.m there is a timer:
>
> /* Old style fs don't initiate correctly if created from
> init/default-frame alist, so use a timer (not nice...).
> */
> [NSTimer scheduledTimerWithTimeInterval: 0.5 target: view
> selector: @selector (handleFS)
> userInfo: nil repeats: NO];
>
> if I replace the timer with
>
> [view handleFS]
>
> it works absolutely fine, but I have to assume there are situations
> where it doesn’t.
My guess is that the timer was there to sync w/ the animation. If the
animation is disabled, there shouldn't be a timer, but if it is, there
should be. This is just a guess.
Aaron
> --
> Alan Third