hmm the html doesn't do much good without the
graphics...
i may have to wait till i get home to see
this.
----- Original Message -----
Sent: Wednesday, July 09, 2003 12:27
PM
Subject: [Bontz-team] ground tiles,
sign
I've redone all the ground tiles, this time not by hand in
gimp but first as 3d models in blender (dirt and grass are weird sorts of
things to build in 3d) and did some touch-up stuff with gimp and
imagemagick later. I also made the naminng conventions for
the path stuff more consistant, so do another pruning update.
The
new dirt looks better against the water than the old stuff did, though I'm
still using a similar fade-out technique for the water. My reasoning
is thus: having animated water and a static shoreline would look quite
wrong, but manually having the shoreline shrink/expand/whatever in all
those directions is not only cumbersome, but would tax the engine to
animate another layer, plus it may not seem to "match" the water's actual
movement, especially if we got crazy later and did
some scrolling-the-water-layer river sort of effects. This way, it
sort of looks like there's a gradual slope going down into the water (which
is apparently quite soupy and opaque after a few feet in Bontz world
:^) plus the animated ripples will show through, less and less as they
approach dry land. I think, as you say, it will look better animated
than it does static.
I've included a couple more html table
thingies showing how stuff matches up. 'tis damn handy to
make quick mock-up maps this way. the usual disclaimer about not
having been tested in anything but mozilla applies, yatta yatta.
Oh
yeah, and you'll notice I stuck a sign in there. Not that you'll be able
to read it in the minigame, but I thought signs would be handy things to
have in the game, for town names and directions and whatever. Just
decorative now, normally they'd invoke a text box containing whatever's
written on it. oh, and just so you don't... it says "if you can
read this, you have too much time on your hands". After being in
my mouse-writing (sort of handwriting, but even sloppier through a
mouse) and scaled down so much, I doubt you can even tell that, but it's
there for whatever sick bastard goes through the
trouble.
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