>So characters which used to be 20x30 went to 40x80. Creating and >animating those can be more of a hassle than with the lower resolution >(hence my suggestion to render instead of drawing pixel by pixel).
Well, I've all ways prefered pixel by pixel art to rendered. It just looks better. :)
>* Do some characters based on the human male template, to get more >comfortable with the larger size.
I might try this way, but I think that hand draw sketches to pixel art might be better. I'll use it to get the rough size.
>* Do basic shape and animation with Blender and just do the finishing>touches on a pixel by pixel basis (kinda like working from the >template character, but it would be easier to come up with additional >shapes and animations from there.)
I'm made sort of a template in blender which I might try to make some sprites with. I've found that 3D
rendered images only look good in games like Myst.
How about this, I'll make a couple 20x40 sprites, and try to make a couple larger sprites using sketches to pixel art. (Both will probably look terrible, but there you go :) )
Colin
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