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Re: [Adonthell-artwork] outro sequence


From: cirrus
Subject: Re: [Adonthell-artwork] outro sequence
Date: Thu, 13 Dec 2001 17:21:16 +0000

Kai Sterker wrote:
> > Now is where it gets a bit hazy - waht happens next?
> > My suggestion would be: Go back to mapview and have some more dialogue
> > play back.
> 
> Hm, I think at that point there wouldn't be any need for further
> (interactive) dialogue. It would mainly be Bjarn explaining and the bit about
> how Alek escaped with the gems.

Yeah, sorry, that's what I meant by playback actually - I was thinking
the whole extro won't have any interactive bits.

> 
> Writing a couple more scripts to do what you suggest wouldn't be a problem
> though. However, if there isn't enough time to make the additional frames, we
> could as well do that in the style of the intro.
> 
> > Now it might be a nice touch to fade over to the scrolling forrest from
> > the beginning with an Alek layer 'running' through the forrest. Fade in
> > 'The End' on top, fade the background to black, roll some credits et
> > voila!
> 
> Actually, there would be some more text to come over the scrolling forest
> first, but otherwise that is more or less what I imagined as well.

cool!

> 
> Don't forget the opening bag sequence. Like the title screen, only the open
> back would be filled with ordinary pebbles instead of Chrysoberylls. That
> would go between the chest and the closeup on Bjarn's face.
> 

eh? I thought he just finds his hide-out empty and then we show Bjarn
looking surprised because he was expecting the pouch with his gems. I
can draw some pebbles if we really need them though.

        -James

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